Arkane’s Prey built a world where I really cared about the choices I made

It’s lonely in the future. Trust me, I’ve been there. For the last few weeks, I’ve been replaying Arkane Austin’s Prey, an immersive sim in which you explore a space station orbiting the moon. You’re trying to find out what went wrong – and why the whole place is overrun by hostile aliens. It’s an interesting tone, though. Despite the space station being hectic with nasty life, you spend a lot of time on your own – and yet that doesn’t mean there’s no sense of humanity to the game.

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Source: Eurogamer.net