After a decade of development and project restarts, the latest Dragon Age is finally here. Dragon Age: The Veilguard is a direct sequel to 2014’s Inquisition, and uses a dramatic evolution of that game’s Frostbite technology, featuring ray tracing techniques and current-gen exclusivity. We’ve already covered the PC version and came away impressed with how the new release scales across a range of hardware, but where does that leave the consoles – especially the four teraflop Xbox Series S? And how have the game’s ray tracing settings been adapted for console play?
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Source: Eurogamer.net
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