On first boot, the PC version of Indiana Jones and the Great Circle presents as a simply great PC release. Getting into the action, there’s no shader compilation stutter and no obtrusive traversal stutter. It does require a graphics card with hardware-accelerated ray tracing and there is no fallback to a software alternative, but that’s OK – performance is not a problem in this title. Machine Games has gone one step further, embracing future tech with ‘full ray tracing’, which renders all lighting via RT, but unfortunately we cannot talk about this today as it’s only enabled on December 9th… which is a bit of a disappointment for high-end PC users who bought in via early access. Still, what you get is still an excellent PC release, not so much limited by graphics power but rather the VRAM allocation of your GPU.
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Source: Eurogamer.net