On first boot, the PC version of Indiana Jones and the Great Circle presents as a simply great PC release. Getting into the action, there’s no shader compilation stutter and no obtrusive traversal stutter. It does require a graphics card with hardware-accelerated ray tracing and there is no fallback to a software alternative, but that’s OK – performance is not a problem in this title. Machine Games has gone one step further, embracing future tech with ‘full ray tracing’, which renders all lighting via RT, but unfortunately we cannot talk about this today as it’s only enabled on December 9th… which is a bit of a disappointment for high-end PC users who bought in via early access. Still, what you get is still an excellent PC release, not so much limited by graphics power but rather the VRAM allocation of your GPU.
Read more
Source: Eurogamer.net
We already knew that Marvel Rivals has proven incredibly popular since its launch last month…
The first season of Marvel Rivals may have started, but it's brought an end to…
Lords of the Fallen publisher CI Games confirmed it would not "embed social or political…
The Tenikle mounts any device on virtually any surface and holds it at any angle…
For a limited time, Apple is offering (at least) two new sign up bonuses for…
The Great Salt Lake is rapidly losing water, and new research indicates agriculture is to…