Unreal Engine 5 is one of the most resource-intensive game engines out there: just reaching 60 frames per second while utilising Lumen global illumination and Nanite micro-geometry is a serious challenge for developers. With that in mind, it perhaps comes as no surprise to see that Team Ninja opted for ‘master ninja difficulty’ in remaking Ninja Gaiden 2. Not only are UE5’s cutting-edge features deployed in Ninja Gaiden 2 Black, the developers are choosing to target 120fps on a console. Did the studio achieve its target or is it just a step too far for current generation hardware?
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Source: Eurogamer.net
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