I’m having a lovely time in Avowed, a game about bonking little lizard men on the head, skipping through classic, florid fantasy countryside, and walking up to NPCs to receive vast dumps of expository dialogue. It’s a game that’s less interested in doing something radical with the structure – this is a pretty straight-ahead, sword-n-spells, skill-and-dialogue-tree action adventure – than it is the sheer vividity of its delivery.
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Source: Eurogamer.net