Like a lot of Unreal Engine 5 games, Silent Hill 2 stutters and it stutters a lot. Why is it happening? Can it be fixed? Looking for answers on this, I found myself tumbling down a rabbit hole, with this game – and others based on Unreal Engine 5 – presenting issues even more concerning than big lurches on the frame-time graph. Shader compilation stutter? That’s not an issue in Silent Hill 2. Traversal stutter? Well, unfortunately that is – and it’s highly problematic. However, similar to Star Wars Jedi: Survivor, there’s also animation stutter. Even if you manage to stabilise performance, it’s still impossible to enjoy a smooth, consistent experience in Silent Hill 2. We have some idea of why it’s happening and even a highly makeshift solution, but even so, UE5 continues to present issues that continue to pile up as game after game falls foul of them.
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Source: Eurogamer.net
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