Sony’s PlayStation 5 Pro is a powerful mid-generation upgrade that delivers machine learning upscaling, improved ray tracing and more raw graphics horsepower. We’ve spent hours testing and discussing its capabilities, but it’s always fascinating to see the other side: how it was built and how its software was designed. With that in mind, Digital Foundry’s Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald.
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Source: Eurogamer.net
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