It feels like open world games have been having a bit of an extended, existential crisis these past few years. Like there’s a sense that something within the classic formula of big maps, question marks and to-be-coloured-in icons that’s served us so well, back through The Witcher 3 and Skyrim to at least The Elder Scrolls 4: Oblivion, isn’t quite working. That a change or evolution – if not outright ripping-up revolution – of some kind is necessary for the genre to thrive. But also, a bit of a problem: that the games wrestling with these bold new frontiers of mapmaking don’t really know what that new, evolved form ought to be.
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Source: Eurogamer.net
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